SIMULATED ANNEALING RAY TRACING IN COMPLEX THREE-DIMENSIONAL MEDIA

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dc.contributor.author Velis D.R.
dc.contributor.author Ulrych T.J.
dc.date.accessioned 2021-03-18T00:36:57Z
dc.date.available 2021-03-18T00:36:57Z
dc.date.issued 2001
dc.identifier https://www.elibrary.ru/item.asp?id=1205073
dc.identifier.citation Geophysical Journal International, 2001, 145, 2, 447-459
dc.identifier.issn 0956-540X
dc.identifier.uri https://repository.geologyscience.ru/handle/123456789/26883
dc.description.abstract Simulated annealing has been applied to seismic ray tracing to determine the minimum traveltime ray path connecting two points in complex 3-D media. In contrast to conventional ray tracing schemes such as shooting and bending, simulated annealing ray tracing (SART) overcomes some well-known difficulties regarding multipathing and take-off angle selection. These include local convergence (that is, failing to obtain the ray path with absolute minimum traveltime) and divergence of the take-off angle selection strategy. Under these circumstances, shooting and bending methods may not provide reliable results in highly variable 3-D media. A flexible model representation is used to accommodate a large class of velocity models.
dc.subject BLOCK MODEL
dc.subject HETEROGENEOUS MEDIA
dc.subject NUMERICAL TECHNIQUES
dc.subject RAY TRACING
dc.subject SIMULATED ANNEALING
dc.title SIMULATED ANNEALING RAY TRACING IN COMPLEX THREE-DIMENSIONAL MEDIA
dc.type Статья


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