SIMULATED ANNEALING RAY TRACING IN COMPLEX THREE-DIMENSIONAL MEDIA

dc.contributor.authorVelis D.R.
dc.contributor.authorUlrych T.J.
dc.date.accessioned2021-03-18T00:36:57Z
dc.date.available2021-03-18T00:36:57Z
dc.date.issued2001
dc.description.abstractSimulated annealing has been applied to seismic ray tracing to determine the minimum traveltime ray path connecting two points in complex 3-D media. In contrast to conventional ray tracing schemes such as shooting and bending, simulated annealing ray tracing (SART) overcomes some well-known difficulties regarding multipathing and take-off angle selection. These include local convergence (that is, failing to obtain the ray path with absolute minimum traveltime) and divergence of the take-off angle selection strategy. Under these circumstances, shooting and bending methods may not provide reliable results in highly variable 3-D media. A flexible model representation is used to accommodate a large class of velocity models.
dc.identifierhttps://www.elibrary.ru/item.asp?id=1205073
dc.identifier.citationGeophysical Journal International, 2001, 145, 2, 447-459
dc.identifier.issn0956-540X
dc.identifier.urihttps://repository.geologyscience.ru/handle/123456789/26883
dc.subjectBLOCK MODEL
dc.subjectHETEROGENEOUS MEDIA
dc.subjectNUMERICAL TECHNIQUES
dc.subjectRAY TRACING
dc.subjectSIMULATED ANNEALING
dc.titleSIMULATED ANNEALING RAY TRACING IN COMPLEX THREE-DIMENSIONAL MEDIA
dc.typeСтатья

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